Welcome to Nowhere
"Anywhere but here, anywhere but Nowhere..."
Welcome to Nowhere is a 2-5 player cooperative pick up and drop off board game about a group of kids escaping from their dead-end town.
Grab you and your friends to take on the roles of teens feeling out of place in their sleepy little town and bust out of there. Work together to make preparations for a hasty exit,
and avoid the sheriff and his dog who try to slow you down at every turn. Can you all make it out of Nowhere before it's too late?
As the game designer, I was in charge of ideating, creating, and playtesting the core game mechanics as well as establish the setting and story for the game. I assisted in
the graphic design and layout for the game's map. Additionally, I created the graphic design, layout, and did writing for the game's cards, playerboards, and rulebook.
Gameplay Overview
In Welcome to Nowhere, players have 10 rounds to make preparations and escape. Players take on the roles of different characters, each with unique backgrounds and abilities. In a round, one player will draw a Scenario Card, telling players what effect will take place at the end of the round. Players then take turns concurrently using actions from the shared action resource bar. These actions include moving and interacting with locations. Each location do different things when interacting with them, but an important location type to note are Preparation Locations. These locations require spending items to make a preparation. Make enough preparations and you'll be able to escape at their tied Escape Location on the contingency that all players have completed their respective secret goal cards as well.
Images of Components
Credits
- Game Design: Bradley Estacio
- Game Development: Joshua Prila, Yasaman Mostafavi, Joseph Voelk
- Character Illustrations: Kelly Tan
- Item Illustrations: Giselle Lewis
Welcome to Nowhere Rulebook




